1) Does anyone have code for making a mesh which is an icosahedron?
2) Does anyone have code for making a N-triangle approximation of a
sphere (please don't code this just for me--does it already exist)?
3) Say I'm going to put a few thousand spheres in a union, but then want
to replace the spheres with meshes for memory's sake. How many
triangles (I assume it's several thousand) does it take to cause the
same memory usage/parse time as one sphere?
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